Character Artist / Stylized Character Artist / Texture Supervisor – AAA Videogames Experience: Mortal Kombat 1 + 2 unannounced AAA projects
– Lead Experience
– Outsourcing Artist Management
– Mentorship
3D Character Artist specialized in AAA character development, with end-to-end pipeline expertise. from high-res sculpting in ZBrush to final integration in Unreal Engine. Focused on delivering high-quality visuals through efficient, production-ready workflows.
Texture Team Supervisor, strengthening leadership, workflow organization, and team coordination while supporting cross department collaboration.
Contributor to high-profile AAA titles, including Mortal Kombat and multiple unannounced projects, ensuring alignment with the artistic and technical standards of major IPs.
Pipeline-driven problem solver, committed to improving processes, elevating visual quality, and boosting team performance across every stage of character production.